<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Space-Engineers on SaveSync</title><link>https://www.savesync.games/tags/space-engineers/</link><description>Recent content in Space-Engineers on SaveSync</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Mon, 03 Nov 2025 00:00:00 +0530</lastBuildDate><atom:link href="https://www.savesync.games/tags/space-engineers/feed.xml" rel="self" type="application/rss+xml"/><item><title>Space Engineers Co-op When the Host Is Offline</title><link>https://www.savesync.games/blog/space-engineers-co-op-when-host-offline/</link><pubDate>Mon, 03 Nov 2025 00:00:00 +0530</pubDate><guid>https://www.savesync.games/blog/space-engineers-co-op-when-host-offline/</guid><description>&lt;p&gt;You and the crew were mid-build in &lt;a href="https://store.steampowered.com/app/244850/"&gt;Space Engineers&lt;/a&gt; - and now the host is offline for a week. The reactor is half-wired, the cargo ship is half-welded, and none of you can touch it. The world is locked to one person&amp;rsquo;s machine.&lt;/p&gt;
&lt;h2 id="why-the-host-owns-the-world"&gt;Why the Host Owns the World&lt;/h2&gt;
&lt;p&gt;Space Engineers co-op runs through the host&amp;rsquo;s session. The world save is theirs. Everyone else joins in, but the file never leaves the host - so when they stop playing, the build is unreachable.&lt;/p&gt;</description></item><item><title>Space Engineers Save Sharing Guide - Build Together, Host Anytime</title><link>https://www.savesync.games/blog/space-engineers-save-sharing-guide/</link><pubDate>Fri, 12 Sep 2025 00:00:00 +0530</pubDate><guid>https://www.savesync.games/blog/space-engineers-save-sharing-guide/</guid><description>&lt;p&gt;&lt;a href="https://store.steampowered.com/app/244850/"&gt;Space Engineers&lt;/a&gt; is a voxel sandbox about building ships, stations, and bases across space and hostile planets. In co-op, the whole project is shared - you weld hulls together, wire reactors, and haul ore as a crew. The catch: the world save lives with the host. When they are offline, the build stops cold.&lt;/p&gt;
&lt;h2 id="how-savesync-keeps-the-build-going"&gt;How SaveSync Keeps the Build Going&lt;/h2&gt;
&lt;p&gt;&lt;a href="https://store.steampowered.com/app/3832010"&gt;SaveSync&lt;/a&gt; syncs your Space Engineers save to every player in the group. After each session the latest world is distributed automatically, and any engineer can load it and host next. No one sits idle while one person is away.&lt;/p&gt;</description></item></channel></rss>