<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Soulmask on SaveSync</title><link>https://www.savesync.games/tags/soulmask/</link><description>Recent content in Soulmask on SaveSync</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Wed, 14 Jan 2026 00:00:00 +0530</lastBuildDate><atom:link href="https://www.savesync.games/tags/soulmask/feed.xml" rel="self" type="application/rss+xml"/><item><title>Soulmask Host Rotation Guide - Take Turns Running the Tribe</title><link>https://www.savesync.games/blog/soulmask-host-rotation-guide/</link><pubDate>Wed, 14 Jan 2026 00:00:00 +0530</pubDate><guid>https://www.savesync.games/blog/soulmask-host-rotation-guide/</guid><description>&lt;p&gt;In &lt;a href="https://store.steampowered.com/app/2646460/"&gt;Soulmask&lt;/a&gt;, most groups end up wanting to take turns hosting - different schedules, different time zones, someone always around to push the tribe forward. The problem is that the world save normally stays on whoever started it, so rotating hosts means risky manual file swaps.&lt;/p&gt;
&lt;h2 id="why-rotating-hosts-is-hard-by-default"&gt;Why Rotating Hosts Is Hard By Default&lt;/h2&gt;
&lt;p&gt;The Soulmask world lives in the host&amp;rsquo;s save. Hand it to another player and you are zipping folders, sending them over Discord, and praying nobody loads an old copy and wipes a session of progress. One stale save and the rotation falls apart.&lt;/p&gt;</description></item><item><title>Soulmask Save Sharing Guide - Keep Your Tribe Going</title><link>https://www.savesync.games/blog/soulmask-save-sharing-guide/</link><pubDate>Tue, 22 Jul 2025 00:00:00 +0530</pubDate><guid>https://www.savesync.games/blog/soulmask-save-sharing-guide/</guid><description>&lt;p&gt;&lt;a href="https://store.steampowered.com/app/2646460/"&gt;Soulmask&lt;/a&gt; is an open-world survival game where you wield the power of an ancient mask, recruit tribe members, and build a settlement in the wilds. In co-op, the tribe and the world are shared - you gather, craft, and assign your recruited NPCs together. But the world save lives with the host, so when they are offline the whole settlement is frozen.&lt;/p&gt;
&lt;h2 id="how-savesync-keeps-the-tribe-active"&gt;How SaveSync Keeps the Tribe Active&lt;/h2&gt;
&lt;p&gt;&lt;a href="https://store.steampowered.com/app/3832010"&gt;SaveSync&lt;/a&gt; syncs your Soulmask save to every player. After each session the latest world is distributed automatically, and any player can load it and host. No one waits on a single person to keep the tribe alive.&lt;/p&gt;</description></item></channel></rss>