<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Pineconemc-Launcher on SaveSync</title><link>https://www.savesync.games/tags/pineconemc-launcher/</link><description>Recent content in Pineconemc-Launcher on SaveSync</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Tue, 23 Jun 2026 09:15:00 +0530</lastBuildDate><atom:link href="https://www.savesync.games/tags/pineconemc-launcher/feed.xml" rel="self" type="application/rss+xml"/><item><title>PineconeMC Launcher Save Sharing Guide - Share Worlds Easily</title><link>https://www.savesync.games/blog/pineconemc-launcher-save-sharing-guide/</link><pubDate>Tue, 23 Jun 2026 09:15:00 +0530</pubDate><guid>https://www.savesync.games/blog/pineconemc-launcher-save-sharing-guide/</guid><description>&lt;p&gt;&lt;a href="https://elyprismlauncher.github.io/"&gt;PineconeMC Launcher&lt;/a&gt; is a Minecraft launcher built as a fork of &lt;a href="https://prismlauncher.org/"&gt;Prism Launcher&lt;/a&gt;, with integrated &lt;strong&gt;Ely.by&lt;/strong&gt; account support added on top (Microsoft accounts still work too). It manages modded instances cleanly - but it inherits the same limitation as its parent: the world save lives on one player&amp;rsquo;s machine.&lt;/p&gt;
&lt;p&gt;Play together through &amp;ldquo;Open to LAN&amp;rdquo; and the world only exists while the host is online. A dedicated server fixes availability but costs money and needs upkeep. This guide covers where PineconeMC keeps your worlds, whether it can host a server, and how to share saves so anyone can host.&lt;/p&gt;</description></item></channel></rss>