<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Castle-Story on SaveSync</title><link>https://www.savesync.games/tags/castle-story/</link><description>Recent content in Castle-Story on SaveSync</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Tue, 19 Aug 2025 00:00:00 +0530</lastBuildDate><atom:link href="https://www.savesync.games/tags/castle-story/feed.xml" rel="self" type="application/rss+xml"/><item><title>Castle Story Save Sharing Guide - Defend the Keep Together</title><link>https://www.savesync.games/blog/castle-story-save-sharing-guide/</link><pubDate>Tue, 19 Aug 2025 00:00:00 +0530</pubDate><guid>https://www.savesync.games/blog/castle-story-save-sharing-guide/</guid><description>&lt;p&gt;&lt;a href="https://store.steampowered.com/app/227860/"&gt;Castle Story&lt;/a&gt; is a voxel strategy game where you command Bricktrons to build castles and defend them against waves of Corruptrons. In co-op, you plan defenses and raise walls together against the next assault. The problem: the world save belongs to the host, so when they are offline your fortress sits undefended in limbo.&lt;/p&gt;
&lt;h2 id="how-savesync-keeps-building"&gt;How SaveSync Keeps Building&lt;/h2&gt;
&lt;p&gt;&lt;a href="https://store.steampowered.com/app/3832010"&gt;SaveSync&lt;/a&gt; syncs your Castle Story save to every player in the group. After each session the latest world is distributed automatically, and any player can load it and host the next siege. No one waits on one person to keep the keep growing.&lt;/p&gt;</description></item></channel></rss>