<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Barotrauma on SaveSync</title><link>https://www.savesync.games/tags/barotrauma/</link><description>Recent content in Barotrauma on SaveSync</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Thu, 27 Aug 2026 00:00:00 +0530</lastBuildDate><atom:link href="https://www.savesync.games/tags/barotrauma/feed.xml" rel="self" type="application/rss+xml"/><item><title>Barotrauma Host Rotation Guide - Take Turns Captaining the Sub</title><link>https://www.savesync.games/blog/barotrauma-host-rotation-guide/</link><pubDate>Thu, 27 Aug 2026 00:00:00 +0530</pubDate><guid>https://www.savesync.games/blog/barotrauma-host-rotation-guide/</guid><description>&lt;p&gt;Barotrauma crews rarely settle on one permanent captain for long - people go on holiday, keep different hours, or just want a turn running the sub instead of always being the one stuck in engineering. The trouble is that a self-hosted &lt;a href="https://store.steampowered.com/app/602960/Barotrauma/"&gt;Barotrauma&lt;/a&gt; campaign keeps its save on whoever&amp;rsquo;s hosting, split across two files, and handing that off cleanly by hand is where crews usually get it wrong.&lt;/p&gt;
&lt;h2 id="why-rotating-hosts-is-hard-by-default"&gt;Why Rotating Hosts Is Hard by Default&lt;/h2&gt;
&lt;p&gt;Barotrauma writes your campaign to &lt;code&gt;%LOCALAPPDATA%\Daedalic Entertainment GmbH\Barotrauma\Multiplayer&lt;/code&gt; as a pair of files: &lt;code&gt;&amp;lt;save_name&amp;gt;.save&lt;/code&gt; and &lt;code&gt;&amp;lt;save_name&amp;gt;_characterData.xml&lt;/code&gt;. Rotating who hosts means moving both files to the next player&amp;rsquo;s machine, every time, without missing the character data or overwriting it with an older copy. Miss one file, or send a stale pair, and someone&amp;rsquo;s talents or inventory quietly roll back.&lt;/p&gt;</description></item><item><title>Barotrauma Save Sharing Guide - Let Any Player Host the Sub</title><link>https://www.savesync.games/blog/barotrauma-save-sharing-guide/</link><pubDate>Thu, 27 Aug 2026 00:00:00 +0530</pubDate><guid>https://www.savesync.games/blog/barotrauma-save-sharing-guide/</guid><description>&lt;p&gt;&lt;a href="https://store.steampowered.com/app/602960/Barotrauma/"&gt;Barotrauma&lt;/a&gt; drops up to 16 players into a submarine in a hostile alien ocean, splitting the crew between captain, mechanic, medic, and whatever else keeps the hull from flooding. The multiplayer campaign is where the game really lives - a persistent crew, a persistent sub, and a save that carries scars from every close call. The problem is the same one every host-based co-op game runs into: that campaign save sits on &lt;strong&gt;one player&amp;rsquo;s machine&lt;/strong&gt;, and the crew is grounded whenever that player isn&amp;rsquo;t around.&lt;/p&gt;</description></item><item><title>How to Continue Barotrauma When Your Host Is Offline</title><link>https://www.savesync.games/blog/barotrauma-continue-without-host/</link><pubDate>Thu, 27 Aug 2026 00:00:00 +0530</pubDate><guid>https://www.savesync.games/blog/barotrauma-continue-without-host/</guid><description>&lt;p&gt;Your &lt;a href="https://store.steampowered.com/app/602960/Barotrauma/"&gt;Barotrauma&lt;/a&gt; crew just survived a hull breach, patched the reactor, and limped into the next outpost - a great note to stop on. Next session, half the crew is online and ready to push further into the trench, but the person who hosted last time isn&amp;rsquo;t around. So the sub sits docked.&lt;/p&gt;
&lt;p&gt;If you&amp;rsquo;re self-hosting rather than renting a dedicated server, that&amp;rsquo;s not a bug - it&amp;rsquo;s just how Barotrauma&amp;rsquo;s campaign save works.&lt;/p&gt;</description></item></channel></rss>