In Soulmask, most groups end up wanting to take turns hosting - different schedules, different time zones, someone always around to push the tribe forward. The problem is that the world save normally stays on whoever started it, so rotating hosts means risky manual file swaps.

Why Rotating Hosts Is Hard By Default

The Soulmask world lives in the host’s save. Hand it to another player and you are zipping folders, sending them over Discord, and praying nobody loads an old copy and wipes a session of progress. One stale save and the rotation falls apart.

How SaveSync Makes Rotation Automatic

SaveSync keeps the latest save on every player’s machine. Whoever played last syncs on close; whoever plays next loads the current world and hosts. The handoff is invisible.

  1. Install SaveSync - the whole tribe needs it.
  2. Create a sync group and add the Soulmask save folder once.
  3. Play. SaveSync syncs automatically when each session ends.
  4. The next host opens the latest world - no folder swaps, no stale saves.

With history tracking, you can also see who hosted what and roll back if a session goes wrong.

New to SaveSync? Start with the Soulmask save sharing guide.

Rotate Freely

A rotating group is exactly where manual sharing breaks and SaveSync shines. Get SaveSync on Steam, set it up once, and anyone in the tribe can host on a whim. One purchase covers every supported co-op game.