SaveSync Is Coming to Linux: Beta Now Available
SaveSync now has a Linux beta build. Share co-op game saves on Linux and Steam Deck. Here is how to get access and what to expect.
Since launch, one of the most requested features has been Linux support. Players on Steam Deck and Linux desktops kept asking the same question: when can we use SaveSync on our platform?
Today that answer is: right now, in beta.
What This Means
SaveSync’s Linux beta build brings the same co-op save sharing functionality to Linux that Windows users have had since day one. Create a sync group, invite your friends, select your game, and share saves across your group regardless of who is hosting.
This includes Steam Deck. If your gaming group has a mix of desktop PCs and Steam Decks, everyone can participate in the same sync group.
How to Access the Linux Beta
The Linux build is currently available to beta testers through our Discord server. Join the server, grab the beta tester role from Channels & Roles, and you will get access to the beta testers channel where we share instructions for accessing the Linux build.
What Works
The core functionality is in place:
- Creating and joining sync groups with your friends via Steam
- Syncing save files for supported games
- Cloud sync for sharing saves between group members
- Touch input and mouse pointer on Steam Deck
- All 27+ supported games that have save paths on Linux
If your co-op group has been waiting for Linux support to start using SaveSync, the beta is fully functional for the primary use case: sharing saves so anyone can host.
Known Limitations
This is a beta, and some features are still being worked on:
- No joystick or gamepad navigation on Steam Deck (touch and mouse pointer work fine)
- Minecraft (all launchers), Vintage Story, and Hytale will not appear in the game list yet (their Linux save paths are still being mapped)
- LAN Sync is not functional on Linux yet (cloud sync works normally)
These are actively being fixed. The goal is to reach full parity with the Windows build.
Why Linux Support Matters
Linux gaming has grown significantly, driven largely by Steam Deck and Valve’s investment in Proton. The Steam Hardware Survey consistently shows Linux usage climbing. More importantly, co-op gaming is one of the primary use cases for Steam Deck. People bring their Deck to a friend’s house, play on the couch, or game from bed while their desktop sits in the other room.
The host-dependency problem hits Linux and Steam Deck users especially hard. If the host plays on a Windows desktop and the rest of the group has Steam Decks, the entire group’s gaming schedule depends on that one desktop player. SaveSync removes that dependency.
Help Us Test
This beta exists because of community requests, and community feedback is what will get it to a stable release. If you are a Linux or Steam Deck user, here is how you can help:
- Try the beta with a new or test save first, before using it with your main worlds
- Report any issues you encounter through our Discord or the Steam community hub
- Let us know which games you are using on Linux so we can prioritize save path support
Join our Discord server and grab the beta tester role for direct communication with the development team. Beta testers get access to a dedicated channel where updates, fixes, and build instructions are shared first.
What Comes Next
The roadmap for Linux support is straightforward:
- Fix gamepad and joystick navigation for Steam Deck
- Add save path mappings for Minecraft, Vintage Story, and Hytale on Linux
- Get LAN Sync working on Linux
- Move from beta to the main branch once stability is confirmed
Each fix will roll out as it is ready. Beta testers on Discord will be the first to know.
Your Co-Op Group Just Got More Flexible
Whether you game on a Linux desktop, a Steam Deck, or a mix of platforms, SaveSync now works for your group. The beta is live. Go try it.