PineconeMC Launcher is a Minecraft launcher built as a fork of Prism Launcher, with integrated Ely.by account support added on top (Microsoft accounts still work too). It manages modded instances cleanly - but it inherits the same limitation as its parent: the world save lives on one player’s machine.

Play together through “Open to LAN” and the world only exists while the host is online. A dedicated server fixes availability but costs money and needs upkeep. This guide covers where PineconeMC keeps your worlds, whether it can host a server, and how to share saves so anyone can host.

Can PineconeMC Launcher Host a Server?

No - like Prism Launcher, PineconeMC is a client launcher and cannot run a dedicated server. It manages your instances, mods, and accounts, but hosting happens elsewhere. Your options for co-op are:

  • Open to LAN - launch a world in your instance, press Esc -> Open to LAN, and friends on your network join. Simple, but it only runs while your game is open (going beyond LAN needs port forwarding or a tunneling mod like e4mc).
  • A separate dedicated server - export your instance’s modpack and run a standalone server with the same mods, outside the launcher. That means paying for or maintaining a 24/7 machine.
  • Save sharing - skip the server: pass the world save between players so whoever’s around can host it locally. That’s this guide’s approach.

Where Does PineconeMC Launcher Save Worlds?

Because PineconeMC is a Prism Launcher fork, it uses Prism’s instance layout. Each instance is self-contained, and worlds live under its .minecraft folder:

...\instances\<InstanceName>\.minecraft\saves\<WorldName>\

The most reliable way to open it - regardless of where the launcher stores its data - is from the app itself: use Folders -> Launcher Root to find the data directory, or click an instance’s “Folder” button to jump straight into its .minecraft, then open the saves subfolder. Each world is its own folder with level.dat and region chunk data (note the leading dot in .minecraft).

As a Prism fork, PineconeMC may store its data under a PrismLauncher folder or its own named folder - and it supports Portable Mode (data kept next to the executable). Rather than guessing the top-level path, use Folders -> Launcher Root in the app to confirm exactly where your instances live.

How SaveSync Bridges the Gap

SaveSync synchronizes your Minecraft world save across every player in your group. When the host finishes, SaveSync pushes the save to everyone. Next session, whoever’s around loads the world and opens it to LAN for the rest. No server, no monthly fees - just shared worlds.

How to Set Up SaveSync for PineconeMC Launcher

  1. Install SaveSync from Steam. Every player needs it.
  2. Create a sync group and invite your friends.
  3. Locate your instance’s world folder (use the instance’s “Folder” button -> .minecraft\saves\). Point SaveSync at the world you want to share.
  4. Play normally. Host through Open to LAN.
  5. SaveSync syncs the world to everyone when the session ends.
  6. Anyone can host next time from their own PineconeMC instance.

Why Use SaveSync Instead of a Dedicated Server

  • No hosting fees. A modded server with enough RAM runs $10-20/month or more. SaveSync is a one-time purchase.
  • Nothing to administer. No updates, uptime, or backups to babysit.
  • Everyone runs the same pack locally. Manage mods through your own instance - no client-vs-server version mismatch.
  • Right-sized for friends. For a small group sharing one world, a dedicated server is overkill.

For large public servers, dedicated hosting still makes sense. For a friend group with a shared modded world, SaveSync is simpler and cheaper.

Your Modded World, Available to Everyone

PineconeMC Launcher makes it easy to manage instances and log in your way. SaveSync adds the missing piece - keeping the world itself from being stuck on one player’s machine. Share the save, share the hosting, and keep building.