How to Share Your Enshrouded Save With Friends Using SaveSync
How to transfer your Enshrouded world save to another player. Share co-op saves between friends — no dedicated server needed.
Enshrouded blends survival, building, and action RPG combat into a massive open world that begs to be explored with friends. You have cleared Shroud zones, built a towering base, rescued Craftspeople, and upgraded your Flame Altar. Then the host gets busy, and your shared adventure comes to a standstill.
Enshrouded’s save system ties the world to the host player. SaveSync changes that by letting any player in your group host the world at any time.
How Enshrouded Saves Work in Co-Op
Enshrouded supports up to 16 players in co-op, but the world save is stored on the host’s machine (or on a dedicated server if you set one up). Players who join a session contribute to the same world but cannot load it independently. Your character progression and equipment carry between worlds, but the actual world with its buildings, unlocked Craftspeople, and Flame Altar upgrades belongs to the host.
This means all the base-building and exploration progress your group has made is inaccessible unless the host starts a session. Given how much time Enshrouded asks you to invest in your base and world progression, this limitation stings.
Enshrouded 1.0 and Your Early Access World
Enshrouded left Early Access on 15 October 2026. Your Early Access world carries into 1.0, including the bases your group built, and the new Cinder’s Cradle biome is reachable from it. The first time you open it in 1.0, the game converts it to a new save format, resets your skill tree so you can spend the points again, and puts custom keybinds back to defaults.
SaveSync has supported Enshrouded since Early Access and has been updated for the 1.0 format. If your group already shares a world:
- Update SaveSync.
- Activate the world if it is shared with you but not activated on your PC.
- Open Enshrouded and load the world. The game converts it to the 1.0 format.
- SaveSync uploads the converted world for the rest of the group.
The full list of what changes is in Enshrouded 1.0: do Early Access saves carry over?
How SaveSync Unlocks Your Shared World
SaveSync distributes your Enshrouded world save to every player you share it with. After a session, the save uploads and becomes available to all of them. Anyone can then host the latest world themselves.
Your Flame Altar upgrades persist. Your base stands tall. Your unlocked Craftspeople are right where you left them. The world is no longer tied to a single player.
How to Set Up SaveSync for Enshrouded
Every PC that might host needs SaveSync installed.
- Click Enshrouded in the list on the left. You’ll see Enshrouded’s save management page.
- Click “+ New Save” in the top right.
- Select your world from the dialog of available worlds.
- Click “Create Save”. The save starts syncing.
- Wait for the green checkmark.
- Click the share icon on your save.
- Search for your friend’s Steam username and click Share.
- Your friend clicks “Activate” on the shared save, which shows as shared by you. The world is ready, they can host it, and it syncs automatically after that.
SaveSync also keeps a full save history: who uploaded which save and when, with the option to revert to any earlier one.
For a detailed walkthrough, check out our Steam guide.
Why Use SaveSync Instead of Other Methods?
vs. Dedicated servers: Enshrouded supports dedicated servers, but running one requires either a spare machine or monthly hosting costs. For a small friend group that plays a few evenings a week, a dedicated server is overkill. SaveSync gives you the same flexibility of always-available worlds without the infrastructure.
vs. Manually transferring save files:
Enshrouded kept Early Access worlds in Steam\userdata\<your Steam ID>\1203620\remote with Steam Cloud on, or %USERPROFILE%\Saved Games\Enshrouded with it off, and 1.0 converts them to a new format on first load. Each world is several files whose names don’t tell you which world is which. Grabbing only some of the files, overwriting a slot that already holds another world, or transferring mid-corruption can destroy hours of progress. SaveSync handles the file management cleanly.
vs. Coordinating schedules: Your group has four players across three time zones. Getting everyone online at the same time is hard enough. Getting the host specifically online whenever anyone wants to play is nearly impossible. SaveSync decouples the world from the host so play sessions happen on everyone’s individual schedule. If the host is already offline, see how to play Enshrouded when the host is offline.
Lift the Shroud on Your Own Terms
Enshrouded’s world is vast and full of challenges that reward consistent exploration. SaveSync makes sure your group’s progress is never gated by one player’s availability, so you can push deeper into the Shroud whenever you are ready.